00:00
00:00
ZnelArts
Making Adult Videogames & VR

Age 41

Game Developer

New York City

Joined on 5/17/18

Level:
1
Exp Points:
17 / 20
Exp Rank:
> 100,000
Vote Power:
1.84 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
0
B/P Bonus:
0%
Whistle:
Normal

What's New in The Villain Simulator Beta 20

Posted by ZnelArts - October 14th, 2020



Beta 20 is out, you can grab it here 

------- IMPORTANT CHANGES -------

The Dematerializer gun now has 3 power levels, to toggle the levels use the

  • Mouse Scroll on non VR
  • Button A on Knuckles, Oculus Touch and WMR.
  • Trackpad Click on Vive Controller.

iu_180655_6887263.jpg

Power levels will determine what is going to be disintegrated and will be fully implemented in future versions:

  • Level 1: Can disintegrate soft materials like cloth, but cannot disintegrate skin.
  • Level 2: Can disintegrate cloth, skin and plastic. Be careful starting this level.
  • Level 3: Can disintegrate everything including Stone and Metal.

note: Again, this hasn't been fully implemented but for now it will help you preventing accidentally disintegrating the characters


This release was focused mostly on a lot of customization and improvements to the Character Creator to allow you to create any combination you can imagine, for this reason I added:


That's right,  50 items, all this items will match the shape of your custom character and if that is not enough I added adjustment sliders you can use to layer perfectly the costumes one on top of the other.

  • 3 new Hairs
  • 6 Head Items
  • 12 Torso Items
  • 2 Top Item
  • 1 Bottom Item
  • 14 Arms Items
  • 12 Leg Items

iu_180656_6887263.jpg


Improved Texture Import

There was an issue when importing normal and specular maps, that issue is now resolved and you can import normal and specular correctly adding a higher level of detail


I'm improving this layout to support different screen sizes, I know it is still a problem on Ultrawide screens but know that I will work on it.


The custom character model was missing a few things, now it reacts to whip hits, punches and slaps. You can also start the mouth interaction.

iu_180657_6887263.jpg

Some other issues were addressed, clothing now will dematerialize correctly and it will know which parts of the body are uncovered unlocking interactions on those parts.


3D Audio

I brought the same Audio Engine used for La Douche, this audio engine allows you to mimic how real sound bounces in the environment. Now on TVS you can enjoy this using either your headphones or the headset speakers.

iu_180658_6887263.jpg


I rewrote from the ground up the Hero Stats Manager, this new solution will provide more consistent experience and is easier to expand and test. I have brought the previous logic for different interactions but expect this time to be smoother.


Anything else?

Well, yes as usual minor fixes, code changes, and just to list a few:

  • Automata feet wont clip out of boots anymore
  • Most UI uses dynamic generated images which is lighter to process
  • Genital Interaction Improvements
  • Mouth Interaction Improvements
  • Punch and Slap now have a cooldown to not hit when teleporting
  • Fixing teleport not working some times
  • Skin is not occluded to avoid clipping and save resources
  • Adding controller support for WMR devices
  • Adding Instant Nude option to cheats menu


I hope you like the direction it is going and I will be steering the features that will come on Beta 21 as I receive feedback. For now my plan is to:

  • Add a tutorial level
  • Start working on game chapter 1: The Feline Fatale
  • Allow to import custom textures to cloth
  • Allow separate parts of costumes to be colorized independently
  • Bring some gags
  • Improve functionality of current items.


Thanks everybody who is helping me creating  and testing this game!! See ya soon!


Comments

Comments ain't a thing here.